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IRV explanation radio play

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IRV explanation radio play

Postby maglor » Sat May 27, 2017 3:01 pm

Hello, everyone. Welcome to ISML media. Today we will try to give you more explanations about Instant Runoff Voting process used to determine who wins the periods' necklaces and pendants.

Instant Runoff Voting is a method where voter can indicate his order of preference for a winner of certain ballot. In ISML's necklace match, we have eight well qualified candidates for a single necklace or a pendant, so a voter may have more than one candidate he finds acceptable to win the necklace in question. Rather than wasting a vote or be forced to select someone who has better chance of winning if the primary choice of the voter may not likely be the most popular choice among the candidates, the vote can continue to have influence on who wins the jewelry as long as one of the candidate the voter has ranked remain viable. Unlike many other forms of voting that allow a voter to indicate his preference in multiple candidates even though there can be only one winner, what a voter does with the slot for the secondary choice cannot hurt the chance of winning for the candidate of the primary choice.

The voter can vote in the arena by clicking on the drop boxes below the candidate. The number indicate the rank of choice, with 1 being most preferred, and 8 being least preferred. Voter need not rank everyone, so he/she can elect to leave the candidates he/she dislikes by abstaining; not picking a rank for the character. Any gaps in the ranking will be filled. Let me give couple of examples.

A voter choose rank 1 for Character C, rank 5 for Character B, and rank 8 for character A. The voter abstained on other five characters. The vote will be interpreted as preferring character C the most, character B, the next, and then character A when C and B are eliminated. If A is also eliminated, the vote has lost its power to influence the necklace winner.

A voter, for some reason, choose rank 8 for character A and abstain on everyone else. This vote will be interpreted as preferring character A the most and then not wishing to support any other character if A is eliminated.

A Voter chooses rank 3 for Character B and rank 7 for character A. The voter abstained on all other characters. The vote will be interpreted as preferring character B the most, and then transferring the vote to character A if character B is eliminated.



Now, what happens after all the votes are collected is that the votechecking team first check for the validity of each votes. We cannot let a voter stuff the ballots with multiple votes, thus all care will be taken to remove the votes from the cheaters, while protecting the legit votes from rule abiding voters. Once the validity of the votes are confirmed, the counting begins. What we do first is to count how many voters indicated a character to be his or her most preferred choice for the necklace or the pendant. If a character has more than half of the votes indicating he/she is the most preferred, that character is declared a winner, and the counting stops. If no character has more than half of the votes, then the character with least number of votes is eliminated, and the votes for the eliminated character is redistributed to the next most preferred character indicated in the ballot. After votes are redistributed, and some votes are now discarded if it no longer has any contending character ranked, we again count the votes. We may get a winner if someone has more than half of the remaining votes, or we may need to eliminate another character with least number of votes for him/her. The votes from the latest eliminated character are redistributed to the next most preferred character still contending for the necklace or the pendant.

In case of tie, ISML uses rather unique tie breaking system. We look at the original ballot, before any character was removed, to see which character among the tied had more votes that indicated the character as the most preferred. If they are tied in this number, we then check the number of votes that has marked them the next most preferred. We keep going down the preference rank until we run out of all the ranks. If we are tied even after going through all 8 ranks with the original ballot, we redo the same process with the ballot that has the first eliminated character removed, if possible. We repeatedly do the rank counting until we run out of all options, at which point, we will use the more conventional method for dealing with the tie, removing them both. This referring of the original ballot is to make sure that a indicating a rank for any character can never hurt the chance of characters ranked ahead. This, hopefully, will remove negative implication from a campaigner asking another voter to consider giving a decent rank to the campaigner's character after the voter's most favored character.

For those who wants to experiment with various IRV situation, the following website offers very quick calculation of any situation.

http://condorcet.ericgorr.net/

You can check out many discussions, for and against IRV, at following youtube videos.

https://www.youtube.com/watch?v=3Y3jE3B8HsE

https://www.youtube.com/watch?v=6axH6pcuyhQ

https://www.youtube.com/watch?v=7Q7rzqJ0YS8

https://www.youtube.com/watch?v=Va9wboN771s




Please post in ISML forum for questions related to ISML. Thank you all and hope this media presentation let you understand the necklace/pendant match more.
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Re: IRV explanation radio play

Postby blaZofgold » Wed Jun 14, 2017 5:49 am

Radio Edit Version wrote:Hello everyone! This is ISML media. Today we will talk about the Instant Runoff Voting process we're using to determine who wins the necklace and pendant for each period.

Instant Runoff Voting is a unique system for the necklace and pendant matches. Instead of submitting a single vote, Instant Runoff Voting gives you the option to choose a list of candidates, ordered by preference. The first candidate in the list is who you want to win the most, followed by second, and so on. At the end of each period, we have eight well qualified candidates competing for a single necklace or a pendant, so you may have more than one candidate you want to win the prize. If your favorite candidate is unlikely to win, then voting for that candidate seems like a waste of a vote. Voting for a candidate that is likely to win to make your vote count, even if they are not your favorite, is not something that we want voters to face. With Instant Runoff Voting, you can give every candidate you care about a place in the list so that your vote will definitely count.

How does this work? Your list determines who gets your final vote. If the highest ranked character on your list is eliminated, then your vote goes to the next highest ranked character, and so on until either that character wins or you run out of characters on your list. This means that you still only get one vote, but have more freedom in choosing which character will get the most benefit from that vote. Also, you cannot hurt the chance of a candidate by placing other candidates below on the list - only when a candidate is completely eliminated from the running will a vote get passed on.

You can vote in the arena by clicking on the drop boxes below each candidate. The number indicates the rank, with 1 being most preferred and 8 being least preferred. You do not need to rank everyone, so you can choose to ignore the candidates you don't want to support by abstaining and not picking a rank for the character. Gaps between rankings will be discarded.

Here are some examples of how Instant Runoff Voting works.

Example 1.
You choose rank 1 for Character C, rank 5 for Character B, and rank 8 for character A. You abstain for the other five characters. Your vote goes to Character C first, then B when C gets eliminated, then A when B gets eliminated. If A gets eliminated, then your vote will not count towards any other character.

Example 2.
You choose rank 8 for character A and abstain for everyone else. Your vote goes to character A and A only - you will not be supporting any other character.

Example 3.
You give ranks 1-8 for all characters A-H. Your vote goes to character A, then B, then C, then D, E, F, G, H, if any of those characters gets eliminated.

After all the votes are collected, the QA team checks the validity of the ballots. Multiple votes and other forms of cheating are removed to protect the integrity of the tournament. Once all the remaining ballots are valid, counting begins. First, we count up all the votes using each ballot's first preference. If a candidate has more than half of the most preferred votes, that candidate is immediately declared a winner and the counting stops. If no candidate has a simple majority, then the character with least number of votes is eliminated and the votes for the eliminated character are redistributed to the next most preferred character indicated on each ballot. If there is no next most preferred character, then the vote is discarded. After votes are redistributed, we recount. We may have a winner if a candidate has more than half of the remaining votes, or we may need to eliminate another character with least number of votes. The votes from the most recently eliminated character are redistributed in the same fashion.

In the case of a tie, ISML uses a rather unique tie breaking system. We will look at the original ballot to see which character between the tied has more votes that indicate the character as the most preferred. If the characters are tied in this number, we then check the number of voters that have marked them the second most preferred. We keep going down the preference rank until we run out of all the ranks. If the candidates are tied even after going through all 8 ranks with the original ballot, we redo the same process with the first eliminated character removed from all ballots. This continues until we run out of all characters, at which point we will use a more conventional method and remove the tied characters. By referring to the original ballots, we preserve the original preferences of each voter and make sure that every vote goes towards the most preferred character who is still competitive for the necklace or pendant.

If you want to experiment with various IRV situations, we have a website that offers calculations for any situation. You can find the link for the website along with more discussions regarding the pros and cons of IRV in the description below.

If you have any questions, please leave a comment below or post in the ISML forum. We hope that this helps clarify the new system for necklace and pendant matches and how we want to give you, the voter, more opportunities to make your vote count. Thank you.
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Re: IRV explanation radio play

Postby maglor » Thu Jun 15, 2017 3:25 am

blaZofgold wrote:
Radio Edit Version wrote:Hello everyone! This is ISML media. Today we will talk about the Instant Runoff Voting process we're using to determine who wins the necklace and pendant for each period.

Instant Runoff Voting is a unique system for the necklace and pendant matches. Instead of submitting a single vote, Instant Runoff Voting gives you the option to choose a list of candidates, ordered by preference.The first candidate in the list is who you want to win the most, followed by second, and so on. [perhaps remove?] At the end of each period, we have eight well qualified candidates competing for a single necklace or a pendant, so you may have more than one candidate you want to win the prize. [At the end of each period, we would have eight well qualified candidates competing for a necklace or a pendant. It may be that you have more than one character you like thus hope that the prize will go to one of the candidate within a group of candidates, instead of having hopes for just one candidate for the prize]If your favorite candidate is unlikely to win, then voting for that candidate seems like a waste of a vote.[Also, if your favorite candidate is considered to be unlikely to win, you may feel that voting for that candidate is a waste of a vote] Voting for a candidate that is likely to win to make your vote count, even if they are not your favorite, is not something that we want voters to face. With Instant Runoff Voting, you can give every candidate you care about a place in the list so that your vote will definitely count.[With Instant Runoff Voting, you can give every candidate you care about a place in the list so that your vote is much more likely to count. ]

How does this work? Your list determines who gets your final vote. If the highest ranked character on your list is eliminated, then your vote goes to the next highest ranked character, and so on until either that character wins or you run out of characters on your list. This means that you still only get one vote, but have more freedom in choosing which character will get the most benefit from that vote. Also, you cannot hurt the chance of a candidate by placing other candidates below on the list - only when a candidate is completely eliminated from the running will a vote get passed on.

You can vote in the arena by clicking on the drop boxes below each candidate. The number indicates the rank, with 1 being most preferred and 8 being least preferred.[ The number indicates the rank, with 1 being the highest rank and 8 being the lowest rank.] You do not need to rank everyone, so you can choose to ignore the candidates you don't want to support by abstaining and not picking a rank for the character. Gaps between rankings will be discarded.

Here are some examples of how Instant Runoff Voting works.

Example 1.
You choose rank 1 for Character C, rank 5 for Character B, and rank 8 for character A. You abstain for the other five characters. Your vote goes to Character C first, then B when C gets eliminated, then A when B gets eliminated. If A gets eliminated, then your vote will not count towards any other character.

Example 2.
You choose rank 8 for character A and abstain for everyone else. Your vote goes to character A and A only - you will not be supporting any other character.

Example 3.
You give ranks 1-8 for all characters A-H. Your vote goes to character A, then B, then C, then D, E, F, G, H, if any of those characters gets eliminated.

After all the votes are collected, the QA team checks the validity of the ballots. Multiple votes and other forms of cheating are removed to protect the integrity of the tournament. Once all the remaining ballots are valid, counting begins. First, we count up all the votes using each ballot's first preference. If a candidate has more than half of the most preferred votes, that candidate is immediately declared a winner and the counting stops. If no candidate has a simple majority, then the character with least number of votes is eliminated and the votes for the eliminated character are redistributed to the next most preferred character indicated on each ballot. If there is no next most preferred character, then the vote is discarded. After votes are redistributed, we recount. We may have a winner if a candidate has more than half of the remaining votes, or we may need to eliminate another character with least number of votes. The votes from the most recently eliminated character are redistributed in the same fashion.

In the case of a tie, ISML uses a rather unique tie breaking system. We will look at the original ballot to see which character between the tied has more votes that indicate the character as the most preferred. If the characters are tied in this number, we then check the number of voters that have marked them the second most preferred. We keep going down the preference rank until we run out of all the ranks. If the candidates are tied even after going through all 8 ranks with the original ballot, we redo the same process with the first eliminated character removed from all ballots. This continues until we run out of all characters, at which point we will use a more conventional method and remove the tied characters. [This continues until we run out of all characters, at which point we will use a more conventional method of removing all the tied characters. ]By referring to the original ballots, we preserve the original preferences of each voter and make sure that every vote goes towards the most preferred character who is still competitive for the necklace or pendant.

If you want to experiment with various IRV situations, we have a website that offers calculations for any situation. [ If you want to experiment with various IRV situations, there is a website that offers calculations and results for any IRV situation. ]You can find the link for the website along with more discussions regarding the pros and cons of IRV in the description below.

If you have any questions, please leave a comment below or post in the ISML forum. We hope that this helps clarify the new system for necklace and pendant matches and how we want to give you, the voter, more opportunities to make your vote count. Thank you.
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Re: IRV explanation radio play

Postby RailWarrior » Tue Jun 20, 2017 12:20 am

There was already a section in the Aquamarine Necklace voting page that concisely explained how vote count works. It doesn't need to be included here.

The QA stuff is irrelevant. Not to mention it will either come off as bragging about an amazing QA team or passive-aggressiveness against multi-voters.

Tie-breaker procedure is too niche to matter. Include it in the charter or something, not the video.

That said, I think something like this works better for video format. Italics being the voiced section and normal font being suggestions for some of the visuals
Hello, everyone. This is ISML media. Today we will talk about the Instant Runoff Voting process used to determine the winners of ISML's necklace and pendant matches.

At the end of each period, 8 well-qualified candidates compete for either a necklace or a pendant, depending on which division they are in. This poses a possible problem for you, the voter. It may be clear from the outset that a select few of the candidates will dominate the match. If your top support is among the underdogs, you may be tempted to forego voting for your favorite character in favor of supporting one who is more likely to win. This is not a position we wish to place voters in.

Luckily, Instant Runoff Voting (or IRV) provides a solution. With IRV, you are allowed to rank the candidates in order of preference. We will use an example to illustrate how the vote count is handled.

In the ISML 2017 Aquamarine Necklace Match, the following 8 contestants faced off against each other [on screen: images of the eight contestants]. Let us say a voter submitted the following ballot:


1. Tomori Nao
2. Toosaka Rin
3. Yukinoshita Yukino
4. Emilia
8. Rem

In the first pass of the vote count, this ballot provides a vote to Tomori Nao. The rest of the ballot is ignored.

This is the result after the first pass:


Rem: 1465
Mashiro: 924
Emilia: 561
Yukino: 406
Rin: 400
Megumin: 342
Saber: 322
Nao: 232

Rem is in the lead with 1465 out of a total 4652 votes. If Rem were to have a majority of the vote at this point, the process would end and she would be declared the winner. However, because that is not the case, we require a second pass of vote counting.

After the first pass, Nao, who has the least number of votes, is eliminated. Let us see how this affects our example ballot:


1. Tomori Nao
2. Toosaka Rin
3. Yukinoshita Yukino
4. Emilia
8. Rem

With Nao eliminated, the ballot now looks like this:

2. Toosaka Rin
3. Yukinoshita Yukino
4. Emilia
8. Rem

And so, the vote for Nao is now transfered to Rin.

This is the result after the second pass:


Rem: 1494
Mashiro: 973
Emilia: 584
Yukino: 436
Rin: 421
Megumin: 374
Saber 340

We see that the total number of votes is now 4622. This means that 30 voters had selected Nao as their singular support. But with her eliminated, their ballots can no longer affect the match and so those ballots are discarded.

Rem with 1494 votes still has not achieved a majority, and so the vote count goes on to a third pass.

This time, Saber is eliminated. Once again, let us look at our example ballot:


2. Toosaka Rin
3. Yukinoshita Yukino
4. Emilia
8. Rem

Saber had not received a rank from this voter, and so the ballot is unaffected.

In the third pass, the top contestant still has not achieved a majority, and Megumin is eliminated. Our ballot remains unchanged.


Rem: 1530
Mashiro: 1013
Emilia: 607
Rin: 534
Yukino: 470
Megumin: 403

It should be noted that Rin has now overtaken Yukino in votes, showing that it is possible even in practice for standings to change throughtout the process.

Let us now look at the results of the fourth pass:


Rem: 1623
Mashiro: 1081
Emilia: 664
Rin: 598
Yukino: 536

Yukino, in last place, in now eliminated. Our ballot changes as follows

2. Toosaka Rin
3. Yukinoshita Yukino
4. Emilia
8. Rem
--->
2. Toosaka Rin
4. Emilia
8. Rem

Yukino is removed from the ballot, but it does not change the fact that Rin is still the highest ranked. This ballot is still a vote for Rin.

We see that after the fifth pass, Rin is eliminated.


Rem: 1706
Mashiro: 1244
Emilia: 748
Rin: 719

Because Yukino, who was the third support, had been eliminated earlier, the vote is instead transferred to Emilia:

4. Emilia
8. Rem

The results after the sixth pass are as follows:

Rem: 1870
Mashiro: 1509
Emilia: 898

Emilia is eliminated, and the vote is transferred to Rem on the seventh pass:

Rem: 2371
Mashiro: 1733

Finally, a contestant has achieved a majority. Rem is declared the victor with 2371/4104 votes.

We hope that you as a voter can take away a few things from this example. First, you will not hurt the chances of your top support by ranking others contestants below them. Do not let your vote go to waste by choosing only a single support. Second, giving a contestant a rank of 8 in an attempt to harm their chances is counterproductive. At best, it is the equivalent of abstaining that character. At worst, it is actually a supporting vote. And third, do not be afraid to rank underdogs high up on your ballot. It is not a waste of a vote!

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Re: IRV explanation radio play

Postby Reverend » Tue Jun 20, 2017 3:36 am

Although I do agree with Rail about video might explain better, imo since it's already this late, people that do care have learned this somewhere else, and people that don't care will simply vote for who they want.

And also people don't care about math.


So... anyone here want to apply to be producer x director x the person that edits everything?
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Re: IRV explanation radio play

Postby Chibasa » Tue Jun 20, 2017 6:14 am

Luckily, the project is a video
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Re: IRV explanation radio play

Postby Vanilla » Wed Jun 21, 2017 4:52 pm

Just a little teaser - Ideas are welcome.
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Spoiler:
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Re: IRV explanation radio play

Postby Reverend » Wed Jun 21, 2017 7:36 pm

Vanilla wrote:Just a little teaser - Ideas are welcome.

1. open it so that I can watch it without having to go to youtube
2. is this your voice? moe.
3. but the style.... 1 minute of those and I'll be asleep the same way I fell asleep when my calculus class had just begun. (Actually, I'm pretty sleepy right now so I think I'll have another sleep after I finish typing this.)
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Re: IRV explanation radio play

Postby Vanilla » Sat Jun 24, 2017 10:56 pm

Video Layers starts after 14secs


Reverend wrote:
Vanilla wrote:Just a little teaser - Ideas are welcome.

1. open it so that I can watch it without having to go to youtube
2. is this your voice? moe.
3. but the style.... 1 minute of those and I'll be asleep the same way I fell asleep when my calculus class had just begun. (Actually, I'm pretty sleepy right now so I think I'll have another sleep after I finish typing this.)


1. Sorry looks like I forgot to allow that option (you should be able to view this one)
2. Not me. I don't know if I'm allowed to spoil who it is
3. It's just a draft. Will add BG animations and SFX later (This also applies to v2)

Will add some BG music as well. Suggestions are welcome, but remember there should be no singing (off vocal)
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Re: IRV explanation radio play

Postby Reverend » Sun Jun 25, 2017 12:31 am

1) yeah I can. Thanks.
2) Oh... I see
3) no comment, since you said it's still a draft. (Plus any comment I can make will only add more work.)
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Re: IRV explanation radio play

Postby Momento10 » Sun Jun 25, 2017 12:37 am

So, that's how it works. Thank you for the information. Having someone explain it as well as add visuals to it helps me understand how this new voting process works.
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Re: IRV explanation radio play

Postby Chibasa » Tue Jul 04, 2017 7:07 pm



Video is finally out, hope everyone will like it.

Thanks to Vanilla (Editor), Crisu (Voice Actor), railwarrior, BlaZofgold & maglor (script writers) for this project !
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Re: IRV explanation radio play

Postby maglor » Tue Jul 04, 2017 7:18 pm

Chibasa wrote:

Video is finally out, hope everyone will like it.

Thanks to Vanilla (Editor), Crisu (Voice Actor), railwarrior, BlaZofgold & maglor (script writers) for this project !


Thanks to all who are involved, and also thanks to Chibasa for his help and encouragement.
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Re: IRV explanation radio play

Postby blaZofgold » Wed Jul 05, 2017 8:26 am

This turned out very well. Very nice job, especially @RailWarrior for the full script.
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