since i havent got any civs to be made in-game for Civ5. might as well make ideas for the next game, Civ6.
first things first, a few points about Civ6:
Each empire in Civ6 has a Civilization ability, Leader Ability, Unique Unit, and Unique Infrastructure.
(Infrastructure can be either a building, district, or improvment.)
*keep on mind that Leaders can have more than one unique unit so theres less limits*
*Also, there can be more than one leader for each empire.*
recent change: Haruhi is placed by Akiyama Mio. and JCS now added.
Stars of Fortune: +5% production towards all units, buildings and districts.
Akiyama Mio - Ho-kago Tea Time: Units get +2 combat bonus when defending for every nearby great work of writing, art, or music in a city you own by 6 tiles away. +1 amenities for every slot filled by a great work of writing, art, or music in a city.
(Singing to the World: Will try to collect as much great works available. Dislikes leaders possessing less great works than her.)
Sakagami Tomoyo - Chain Combo: Gain an extra slot for a Diplomatic policy slot regardless of government type (needs Political Philsophy civic). All units get +5 attack bonus if nearby support units. Gains the Key Force unique unit with the Diplomatic Service civic.
(Sakuranoki Guardian: Friendly towards leaders with weak militaries. Dislikes leaders who delares war against City-States.)
Key Force - Unique unit for Sakagami Tomoyo. Renaissance Anti-Cavalry Unit. 50 strength. Available in Diplomatic Service. Generates influence points for envoys from killing units.
Mo~e Marine - (replaces Infantry) +10 Attack bonus and +1 movement when moving/attacking from sea or river. Killing units causes the enemy civilization to generate extra war weariness.
KyoAni Shop - (replaces Market) unique building. +2 faith. +1 points for Great Writer, Great Artist, and Great Musician.
Joint Council of Stars
Kugimiya Knights: +1 great person point to specialty districts for every other specialty district constructed on another city.
Shana - Nietono no Shana: Can train units on cities without their required strategic resources. Units requiring strategic resources get +1 combat strength for every strategic resource you have.
(Burning-Eyed Hunter: Accumulates as much strategic resources as she can. Dislikes leaders with more strategic resources than her.)
Misaka Mikoto - Scientific Railgun: Combat bonus against units from earlier ages. Earns science from killing units that are not from an earlier age.
(Ace of Tokiwadai: Dislikes leaders who are behind in technology and lacking science.)
Familiar - (replaces Knight) Faster movement on woods, jungles, and hills.
Dormitory - (replaces Campus) unique district. +1 science for each adjacent district, and cheaper to build.
will put in more soon~