How to play:
Round start when I'm sending you a new map and update your inventory.
1 Round consist of 4 turns
Each turn you may spend up to 1 AP
All actions cost 1 AP
Survive the longer possible and be the last team/player alive !
At start of the game you can choose the tile of your departure among some pre-selected tiles. Those tiles will be colored in pink in the first map that I'll sent you. Every player have the same pink
Sometimes, 2 out of 4 outer lanes of the playground (so a lane and a column) will be turned into purple
tiles. It will be an announcement that in 2 rounds, snails will be coming, eating those tiles, and players on em. (So you have 8 turns to escape the zone)
. When snails will be on tiles, they will deal some damage to every player on it, every turn. Damage will increase over the game, so you might be okay tanking em early on.
Drop extra items you can't carry.
Use [Non Combat items]
Search/Hunt/Fish/Loot Body/Pick Up
Movements now are being held at same time as all fighting actions. So if you're moving out of a tile that should be hit by a projectile, you have now 60% chances to escape it. (If the tile you're moving on, is also on the projectile trajectory, you're still hit, but dmg will be calculated based on this position instead). You can't escape attacks coming from your own tile !
Move: Move up, left, down or right. From one tile.
Search: Search items. Get 0-3 items based on your luck. Limited to once/tile/round.
The more a tile is searched, the harder it is to find items on it.
Search some food items. Get 0-1 items based on your luck. Can't hunt on mountains. Lower chances get good things on house.
Search some food items. Get 0-1 items based on your luck. Need be done next to a lake tile. (Higher chances to work compare to Hunt).
Use: Use an item.
Load: Reload a weapon. (Done automatically for every weapon at end of each round, unless you oppose to it).
Gain 1 extra vision on your next map recap.
Get informations on a player position next map recap. You can only launch it against players visible on your last map.
You will have some tiles colored in red on next map, with your prey on one of those. Or a message indicating your prey is now far (6 range from you minimum).
Exchange all items you want with your partner. Need be on same tile. Only one player need to waste an AP on the action.
Get 3 items from a dead corpse on the ground. You can get less items or any if the player had not much items, or been loot already.
Pick up items your partner dropped at start of the round.
Red Actions can only be done once a round.
Bleed: 5 true damage each time you move.
inventory can be upgraded with bags
inventory can be upgraded with belts
inventory can be upgraded with pockets
If an attack comes from your own tile, you will be hit whatever happens. If an attack comes from another tile. You may not be hit if you chose to: Move or Cover, this same turn. Then you'll have only 40% chances being hit. If the tile you're moving on is also taking the same attack (example you're running away from a sniper bullet in line) and your escape is successful, you will take damage based on the new tile you're on.
Chances being hit by projectiles are increased to 65% against humans (perk). You can gain 10% escape chances with some boots.
Damage reduction are calculated with % reduction first, then flat reduction.
Cross = One main tile, and 4 adjacent tiles.
Your bullets and projectiles follows a line and hit first target available. On map above, all purple tiles are ones that are "alone" on their line (= you only can touch this tile aiming there).
In red and pink you have trajectories that can hit multiple tiles. You can indicate you're aiming a tile by telling me N (for north) or SW (for South West) for those cases. Else just specify the tile you're shooting at.
You can choose a favorite target. If multiple people are on same tile, it will aim for it, instead of having RNG to decide their fate.
In this example, Rem uses sniper West. Puck will be hit with dmg associated to 3 range for the weapon. Emilia is safe.
Friendly Fire is mostly limited to weapons aiming for multiple targets (ie. mines, grenade). The move will be only accepted if both members agree with it or if none smart enough to realize they're launching grenade at each other.
5 range = Where you can be in 5 move (without considering not walkable tiles).
3 range. (The vision you get on mountain without observing, or the range of grenade for example.
0 range, your own tile.
House: 1 Vision/ good search
Desert: 2 Vision/ normal search
Mountain: 3 Vision/ bad search
Sometimes a loot crate
might drop - First come first serve - No actions required to loot - If 2 players enter loot crate tile at the same time neither of them can loot before somebody has moved away from the tile or dies. (You only need to be on the tile alone one turn to get it).
Sometimes a storm
may appear, you'll be noticed on your map 1 Round before it appears, and it will damage based on how long ago the game started.