“I am Megumin. I pray to that which bestowed me great power: the ancient dragon. Those who fool with darkness shall fear its power. My curse, which cannot be broken, shall give thee thy grotesque ending. Let us dance a waltz of destruction and shout to the heavens my righteous fury. EXPLOSION!”
Only one arch-mage is crazy enough to spend all her stat bonuses on explosion magic and spend the rest of her stat modifiers on explosion power and enchantment speed: Megumin, the self-proclaimed greatest arch-mage in existence. Yes, only the most powerful of mages are willing to spend hours upon hours studying the severity of the explosions power, even if it saps away all the mana within their bodies to conjure up one explosion spell. Unfortunately, her high-risk style of fighting exposes her role as glass cannon. One mistake, and Megumin is flopping around like a fish, becoming dead weight in an instant. No wonder why she is having difficulty trying to find a party in need of someone like her.
Behind her creative incantations and fascination with explosions lies a girl who wishes to get along with others and feel useful. She is awkward when it comes to discussing topics outside of her interest and has a tendency to give peculiar names to everyday objects and creatures, but Megumin means well. When the main straight-man has all but given up, it is up to her to be the second voice of reason, even if no one understands a word she says.
When the going gets tough, Megumin is more than ready to be on standby for her spotlights. Once she starts chanting, there is nothing that will stop her from seeing something explode in front of her.
To her devoted disciples, Aqua is a kind, forgiving maiden who watches over her people and bring prosperous wealth to the waters of their lands. To everyone else, Aqua is far from the perfect deity everyone perceives her to be.
Aqua craves attention. The more followers she has, the more powerful she will be. Rather than venturing out and preaching her words, she would rather sit back, relax, and let everyone else do that work for her while she relishes the showers of praises and prayers given to her on a daily basis. Yes, a true goddess needs not to raise her finger to have people on their knees for her.
Aqua hungers for fortune. Donations should be given to her regularly, ideally in large sums. She should be living in a luxurious suite with a multitude of servants who would beg to be her disciple. Therefore, it is unnecessary for her to join an adventures guild, start at level 1, and train her way back to her former strength through killing monsters and completing quest. That is not something a goddess should do.
Yet, here she is, in the mortal realm, against her will, doing things unbefitting of her stature. If she wants to return to the heavenly realm, she needs to defeat the demon king, something she tells other people to do for her. But, if she manages to obtain that glory for herself, maybe others would start treating her seriously, like an actual goddess.
With nowhere to go but up, Aqua picks up her wand and begins her journey to go back home.
The purpose of the crusader class is to be the first line of defense should something become awry. Darkness takes this creed a little too far, and not in the direction people would expect.
Like most adventurers, Darkness’s goal is to defeat the demon king and restore peace among her land. Unlike most adventures, Darkness desires to be shamed, defiled, etc. first before delivering the final blow. Yes, she is that type of woman, and no, she is not ashamed to admit her…unique pleasures for others to see.
Like most crusaders, Darkness is very loyal to her comrades and is willing to do anything to protect them from harm. They are the sword and shield, the tank of the team, the heavy hitters and armored strikers. Unlike most crusaders, Darkness would rather take as much punishment, if not, all the punishment, of her team than land a solid strike, assuming she does not continually miss her target. The more powerful the impact, the more she will enjoy her crusader class.
Despite her eccentric personality, Darkness is a kind, young willing whose mind is always dedicated to finding ways to help and support the people she loves and cares for. Darkness is selfless, willing to put the people’s needs above her own, even if they are not fond of her or detest her. Whether it is for her sake, the people’s sake, or justice itself, Darkness will raise her sword to any fowl being who dares harm the peace of her town.
With bravery strong enough to move mountains and courage larger than the vastest oceans, Darkness charges forward with her heart unyielding.
If you died and had a chance to relive your life inside a fantasy, role-playing setting, would you take the chance? For Satō Kazuma, he accepted it in a heartbeat.
Life as an adventurer is more fun than he imagined. He wakes up early in the morning, goes to work, gets his paycheck, spends his nights at the local pub, goes to bed, repeat… wait, this is not even close to the kind of lifestyle he imagined his new life would be. What happened to accepting challenging quests, going off to adventures, slaying the final boss, and coming back home with a hefty award and massive experience boost? It is almost as if this phantasmal world is more normal than he perceived it to be.
While there are many times where he wished he revived back home, there are some lessons and morals he learned during his time here. He understands the importance of patience, especially when dealing with people who have a few screws loose in their brains. He begins to value knowledge, especially during battles that he knows are impossible to win unless certain conditions are met. More importantly, he knows that when life gives him lemons, he should squirt all the lemon juice on its eyes and shove the remainder of the fruit down its throat. It’s a dog-eat-dog world, and Kazuma is going to be on top no matter what.
It does not matter whether he is fighting a headless knight, a giant slime, or the demon king himself. Kazuma will survive, win, and return to town a hero.