blaZofgold wrote:I'm definitely more at home with a fantasy/warring kingdoms setting.
Well, I am more into simplifying the whole stuff, actually.
- should we continue the story, I could try to change the whole war theme into a mere "competition between the factions" like it was some war arts x sport.
- should we don't continue it, your standard "shitty magic academy battle" is surely to be interesting.
Since I think, the simpler it is, the easier it is to pull the story out, and since we're pretty lacking in writers and in time, such linear story-line is more feasible to do.
(yeah, I follow the industry example. When you made something from shit idea (which is next to nothing,) that's what I call surviving. Plus, actually I'd like to do a little test to myself, see if I can pull any better than those shitty so-called "pro" writers in this pretty generic setting.)
Fantasy war setting is interesting, that's why I don't scratch out the idea yet, but it's essentially the same as space opera, since it will still involve lots of politic, war tactics, and battle-setting drama.
blaZofgold wrote:One of the biggest reasons I burned out was because I started having to spend upwards of 5 minutes per article looking up new sci-fi terms that I hadn't already used in the paragraph above.
Whoa... really? Sci-fi terms isn't that hard to make, ,=you know? since there are lots of sites that can randomly generate some terms for you. What is difficult is making sure the logic you use behind those terms is right.
(which is the reason I burned out, I was doing a battle-scene between Azunyan and Yurippe and when I finished it and read it again, I realized something was wrong in how the battle enveloped (particularly in the background science of the tools these girls use on their ship) and ended up studying and correcting it and studying and correcting it and it ended up getting so long and too dragged out I can basically publish what I had as a separate thread
. but what's more sad is that the file was also lost when my old lappie got broke.
Fortunately, the same problem I mentioned above in the spoiler won't happen in a fantasy setting. (Which is also another reason why I haven't scratch out the genre, because it's still an improvement.)
ISML SO started when Space Opera was making the most of its impacts (2009). As much as I'd like to carry on that legacy, I actually haven't watched a single space opera anime. And with the fresh new tournament setup, it might be a good time to start a new thing and say farewell to the space opera of old.
Oh yeah, Battlestar Galactica ended, was it?
I think ithekro said it somewhere, wasn't really aware of the show's fame, tbh. My experience on Space Opera were mostly Star Wars & Dune. I tried to catch up the anime ones (like Legend of Galactic Heroes & Harlock,) but haven't got far due to swinging mood. Well, at least I finished up Maglor's waifu.
But you know, making new ones isn't a light task, as well.
Although we can use the old banners and few of the old names, we cannot use lots of the old factions and names.
and actually, the whole political balance would see a revamp it'll be no longer KyoAni vs JC,
with KyoAni adopting "the true artist" policy and mostly stay away from already-big franchise (I think the most famous novel they adapted recently is Amagi, soon to be eclipsed by the upcoming Koe no Katachi movie (which probably is KyoAni first "already-famous before" anime since CLANNAD.))
while JC... yeah, you know JC. They haven't change. It's always 10-20-30 % famous anime and the rest are either shit or not famous (or both.)
Big players these days... are studios with big commercial money behind them (Sony's Aniplex, IG Port, Bandai Namco's Sunrise, what else?) and newer-but-promising studios (like ufotable and their cutting-edge 3DCG or Studio Feel and their consistently improving 2D animation.)
Fortunately we still have SHAFT (whose marketing skill is so poor they basically can never do absolute capitalism on their production, thus keeping anime "as pure as it can") and Dogakobo (which basically is DEEN but with much better visual (they are always consistent in their story telling and visual level, Dogakobo anime.)) To a certain extend, we also have Lerche and their eccentric sense of art.
The need to bring these new players to a more central spot becomes bigger and all the plans I already had for them was still not enough.
More thinking is definitely needed, whatever the call is.