They're now purely dependant on TOURISM.
This shows that this Civ will gain tourism benefits more easily than others. Doesnt mean they can reach Cultural victory easier, but gives them more flexibility when reaching other victories. This means they can gain better science from trade routes (science victory), effective spies (diplomatic victory) and city unrest (conquest victory).
This is the normal influence levels:
Exotic (10%), Familiar (30%), Popular (60%), Influential (100%), Dominant (200%)
Here is Xebec's influence levels:
Exotic (5%), Familiar (15%), Popular (30%), Influential (50%), Dominant (100%)
as you can see, all of them are neither closer to victory. its just that Xebec wont get any more by reaching over 200%.
Xebec now already starts with Familiar with other civs. However, they're still at 0% instead of 30%. meaning that they'll have to build all the way up to Popular/60% in order to get the increase.
this means they already get a science boost at start under trade routes and less penalized when attacking cities.
These are generally just normal Scouts that saves gold. Saving gold is great in the start of game, you can build these as much as you like.
Furthermore, they get much better when you accumulate tourism. Also, more easier when using Xebec. Reaching a certain level of influential can make these units so powerful for their little cost. Unfortunately, theyre ineffective against Barbarians... so use these to monitor the land and keeping enemy Civ in check.
Lastly, 160 does look overpowered, but i dont think you'd see that very often.
The scouts are pretty normal now, except when against non-barbarians. which would be 10 strength now. due to +100% cuz of Familiar influence. later in game, can either go up to 12, or 15. almost up to a spearman and pikemen, but faster and cheaper.
"Scout with strength that exponentially grows for each level of influence you have towards enemy unit's civilization. Strength ranges from 5, 10, 20, 40, 80 and 160. Doubled maintenance. (Ancient Age)"
Strength back to level of tourism again. now accumulate lots tourism and keep them till the late age so they can withstand a GIANT DEATH ROBOT! Also great in the start of game, starting with 20 strength! War with Nyaruko early so she can crawl up with love~
EDIT: it now only boosts attack power. having just pure strength is too powerful. >.>;
It also captures enemy units from victories into 50 HP (of 100, and waiting for next turn. (Ancient Age) "
now this should be more fun~
*Dormitory* - "Hotel that grants science and more tourism for each City-State friendly to you. +2 science and +2 tourism to your city from each friendly City-State. (Modern Age)"
Hotels are a super late game building that could help you to finish your victories. Only if you have City-States, so its pretty situational. However, a nice counter to other Diplomatic civs.
Overall: Probably a Civ to go Tall with. however, Nyarlatepians could be good for expansions. Its just all up to you. It would pretty be difficult to reach any victory with them actually. Dont worry, just use Nyaruko and crawl up with love~ ;p Woo Nyaa!
Edit: now Nyarukos are available in all ages and designed to pester enemy civs, hoping they'd be annoying to go against.