Posts Tagged ‘voting’

CAPTCHA for today

Thursday, May 1st, 2014

Throughout Aquamarine Period, we have been implementing various CAPTCHAs to help fight against multivotes and similar methods of cheating. The CAPTCHA is the “human verification” widget at the bottom of the voting ballot, which asks you either to type what you see or to answer a question. The goal is to ensure that votes come from real people and not scripted programs.

We’ve had a lot of feedback from our community during these few weeks, so we are very appreciative. We’re proud to say this year’s vote-checking has been its best yet; it’s always our goal to deliver the most accurate results as all our Contestants make their journey towards the Tiara.

Today for the Aquamarine Necklace Showdown, we have made a few more adjustments to the CAPTCHA. The questions should be more compatible with mobile phone users and non-English voters. The voting ballot will no longer tell you to try again if your answer is incorrect. So please answer the question carefully and accurately before you submit your vote today. Only those ballots with a correct answer to the CAPTCHA question will be counted.

Thank you for your patience and cooperation. Good luck to our Contestants today! The Aquamarine Necklace is nigh!

Voting display

Sunday, March 2nd, 2014

For Phase N-II, we are currently fixing the code that is returned when you submit your vote.

We have checked the database with several votes submitted by voters who reported to us, and their votes are all being recorded correctly. However, the “You voted” display on the left is inaccurate. But the BBcode/HTML/text code on the right is correct (although with the inclusion of a few ‘undefined’s).

No revote is necessary since your ballots are being recorded correctly, but we will correct this issue ASAP.

EDIT — code should now be correct (as of approx 17:00 GMT)

Amethyst 2 extended three hours

Wednesday, May 15th, 2013

Downtime occured during voting earlier today for 3 hours. We apologize for the site unavailability and will be extending the voting period to 1800 GMT to make up the time.

Results for this round are still scheduled for 0300 as usual.

Welcome to Ruby Period

Sunday, July 1st, 2012

Ruby 1 voting is now open! Good luck to our Contestants!

If you are a soccer/football fan, the Euro 2012 final is also today.

If you are at Anime Expo 2012 in Los Angeles, please help get the word out about our tournament. 😉

Thank you!

Daylight Saving

Sunday, March 13th, 2011

Daylight Saving has no effect on ISML, which uses GMT as its official time.

However, the voting times may appear to change for you if you live in an area that observes DST. For example, in the United States (sans Arizona) the clock will jump forward one hour today, meaning that if voting rounds began at 10 AM last week, they will now start at 11 AM.

It is still 1500 GMT, though.

Winners’ Bracket 1 on Tuesday

Tuesday, September 7th, 2010

Apologies for my last statement in the previous news entry. We do have matches on Tuesdays. I was still thinking of last year’s schedule when I wrote that we didn’t. So the next match starts at the usual time on Tuesday just like in Regular Season. We have three matches per week until the last week, which does have Tuesday off while we prepare for the Championship match.

Results of the Preliminary Round are out tonight! Congratulations to the 8 who advance. For the other 8, hope is not yet lost, for there is still a path to the Championship Round at the end of the Losers’ Bracket. The results page also has a new addition: by clicking on the globe icons next to each arena result, you can view a map of the world listing the vote distributions for each character by country.

Double elimination begins!

Sunday, September 5th, 2010

The wait is over! ISML is back, and the Postseason has commenced! We present to you the 16 finalists as they begin to battle for the coveted Tiara. Please visit the voting page to cast your ballots. The same rules apply as with Regular Season: each round lasts 24 hours, 8-arena minimum. We continue to enforce the minimum in order to ensure the integrity of ballots, so please give thought to all of our upcoming exhibition matches in addition to the tournament arenas.

Many thanks to KholdStare for preparing the special postseason animated portraits for our Contestants; we hope you enjoy them while you vote.

As a reminder, we are on a Sunday/Thursday schedule during Double Elimination (no matches on Tuesday). Edit (6 Sept): Sorry, I don’t know what I was on when I said this. This year, according to the calendar, matches do run on Tuesdays; I believe I was mixing it up with last year.

Schedule Release

Friday, May 21st, 2010

Today we are releasing the regular season schedule for ISML 2010. It is currently available only in English; translations and other improvements are on the way.

We withheld the schedule at first in order to give more focus to each present match as it occurred. Last year we observed that some of our voting community were too focused on future matches, voting for reasons other than a Contestant being more moe than her opponent in a particular arena. Saimoe is still the top priority and goal of the tournament, and we try to preserve that every day.

After three Periods of releasing the schedule one match at a time, we came to additional observations. We took a lot of care devising our schedule for fairness, and as a result, it had a formulaic construction that some of our community were soon able to decipher. Fortunately, even with that knowledge available, we did not discover the same voting patterns that had impacted certain Rounds in ISML 2009.

We want to keep things exciting and fun for our community as a whole. We believe the schedule release will generate more interest and discussion in ISML without sacrificing match integrity. This is mostly thanks to our large and diverse (and still growing) community! Everybody’s participation keeps ISML balanced, and we couldn’t ask for more.

Reading the schedule is optional; if you would prefer to view matches one-by-one, continue watching the main page and voting page, as the “next match preview” will still be available. In addition to the schedule page, Contestant biographies will feature a schedule, but this will be hidden until you click on the link to view it.

If you lurked our forums, you may have noticed a sneak preview of the regular season schedule. A small discussion is available there if you want more information on this release or if you want to contribute your own comment or question. Visit

We hope you enjoy the second half of the regular season; it has been exciting for me, and I look forward to more interesting results. Sapphire will start on Sunday!

Archived featured matches, timer change

Tuesday, February 23rd, 2010

Older featured match previews and teasers can now be viewed at this page. Thanks to all those who contributed and continue to write for us!

Everyone in the ISML Community is invited to submit match descriptions for upcoming matches (in multiple languages as well). Selected writeups (which are usually all of them) get posted on the front page while voting takes place.

Want to write for us? Visit the forums to share what you have. During the Preliminary Period, we are accepting submissions on this thread.

In other news, today we have reduced the voting timer to 4 minutes (240 seconds). We hope for everyone’s continuing cooperation with the timer in our effort to collect legitimate ballots and to help ensure the accuracy of voting results.

Bug report

Sunday, February 21st, 2010

If you voted for the first time in ISML today, you may have gotten this error:

“Insert error (IPVoteCount)”

This issue has been resolved. Your ballot was still recorded, but a typo in the script caused this message to show up in place of the “Thank you for voting” message. This is why you may have gotten the “This IP has already submitted a vote” message if you tried to submit your ballot a second time, because it was already recorded on the first try.

A different error that caused the voting form not to load in the first 4 minutes of the polling period was also fixed. It was a short enough period of time that we will not need to extend voting hours.

Thanks everyone for helping out and for your patience with the issue. 😀